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Sketch Map 3D
Looking for a quick and easy way to bring your sketches to life? Look no further than Sketch Map 3D! With this tool, you can convert simple images and sketches into a 3D model environment with just one click. Use it to design multiple levels for your game, create 3D interiors of your home, or even build large environments for your VR app. The possibilities are endless, and the best part is, you can compress your 3D environment into just an image and try out different layout combinations with just a click. It's like magic, but for your sketches! So why not give it a try and see your ideas come to life in 3D?
Looking for a new way to get fit and healthy? Look no further than my object tracking technology, powered by Unreal and openCV! With this innovative system, the possibilities for fitness apps are limitless. Imagine a virtual personal trainer who can track your movements and give you real-time feedback on your form. Or an app that can count your reps and sets for you, so you can focus on your workout instead of keeping track. I am optimizing and revamping the mechanism for a full-fledged fitness routine app that will revolutionize the way you work out. So why not join us on this journey and see how far we can push the boundaries of fitness technology? The future of fitness is here, and it's waiting for you!
Physics System (Prime Engine)
Developed a physics engine as a core feature of the custom Prime Engine for game development. This engine, written in C++, incorporated essential physics components such as Gravity, Momentum, Collisions, Friction, Force/Impulse, and Joints. The rendering aspect leveraged OpenGL libraries for efficient graphical output.
Additionally, I established seamless integration with Maya using Lua scripts. This integration enabled the direct creation and design of physics objects within Maya, which could then be easily exported into the Prime Game Engine for level implementation and gameplay dynamics.
Additionally, I established seamless integration with Maya using Lua scripts. This integration enabled the direct creation and design of physics objects within Maya, which could then be easily exported into the Prime Game Engine for level implementation and gameplay dynamics.
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